Choose your characters starting identity. Each starting class explains and imporms your characters compontancies, abilities and direction.
Each starting class will take you from level 1 to level 5, after which you may choose your path, specialising and personalising your character further.


Those who take up arms to fight, maintain, protect or expand the order they care for... or who pays the most.


Those who make pacts for power, knowledge and skill at the price of service to powerful supernatural beings.


Those who weild the power of their faith, to heal, harm, hinder or help.


One who has begun to master the alchemical arts.


Opportunistic melee combatants, trained to excel at any task.


Those who gather knowledge in the pursuit of truth and power.


Those who prowl the woods or streets in search of their prey.


Born with magic in their veins these aberrant souls must master powers they never asked for.


The person you least want to fight when things get rowdy in the bar.
Specialize and evolve. At level 6, choose a path class to define your character's advanced capabilities and unique role.