Chapter I
Novitiate
Those who weild the power of their faith, to heal, harm, hinder or help.
Class Ledger
Health Gain Per Level
+5
Armor Mastery
LightMedium
Talent Pool
BasicReligious
Mastery Notes
Skill Mastery Pool
Religion, 2 from Oratory, Insight, Awareness, Medicine, Naturalism
Weapon Mastery Pool
2 from any simple weapon

Class Features, Levels 1-5
Level 1: Servant of the Faith
You gain level one Mastery with a Divine Domain. The selected Domain must correspond to a god that you worship.
For every subsequent level taken in this class, When you are provided a Weapon Mastery Increase by your player level up, you may forgo increasing your mastery with a particular weapon and choose to instead increase your mastery with a domain.
In addition to the domain mastery, your favor increases by your novitiate level.
Level 2: Rituals and Rest
Your training as a faith worker has given you the ability to channel your domains power through divine rituals.
The ritual you can perform is dependent upon your domain mastery, for each domain you have mastery level one in you can perform the associated ritual.
These rituals can be performed during or outside of rest, and require 10 minutes of time, as well as ceremonial tools. A ritual cannot be performed more than once per day.
The ritual you can perform is dependent upon your domain mastery, for each domain you have mastery level one in you can perform the associated ritual.
These rituals can be performed during or outside of rest, and require 10 minutes of time, as well as ceremonial tools. A ritual cannot be performed more than once per day.
Holy
During rest when this ritual is performed, target ally removes one Sever Wound at the end of the rest.
Radiant
You empower a weapon of your choice, coating it in holy oils and blessing it. Until the end of the day, that weapon gains +1 to Hit and Damage.
Shadow
You empower your senses gaining Darkvision 60ft for the rest of the day.
Nature
While resting when this ritual is performed, you bless the food you eat increasing its restorative properties. All creature that eat the blessed food during the rest, regain an additional 1d6 + your Will, at the end of the rest.
Unholy
When you perform this ritual you beseech your god(s). After performing the ritual, you regain expended Favor equal to your Novitiate level.
Level 3: Divine Aura
You gain an aura associated with your domain, as you begin to emanate the presence of your deity.
Each day after sleep, you perform a ritual and attune yourself to your deity, activating your aura till the next day. The ritual requires five minutes to perform and requires your symbol of faith.
Each domain manifests a different aura which benefits you. If you have multiple Domains at mastery level 2, during your ritual you choose which aura will be active for the day.
To swap auras, you need to perform the ritual again.
Holy Aura
The Holy Domain aura shields your soul from harm, providing +1 to all Soul Resistance Checks.
Unholy Aura
Whenever a creature fails a Soul Resistance check that you forced them to make, they take unholy damage equal to your will.
Radiant Aura
Whenever you deal Fire or Holy damage, you deal an additional 1 damage.
Shadow Aura
While concealed, you gain a minor benefit to your attack rolls.
Nature Aura
You gain DR 1 against all elemental types.
Level 4: Aura Extension
Your domain aura provides its benefit to all creatures of your choice within 10ft of you.
Level 5: Aura Expansion
Your connection to your domain grows, increasing the effect of your auras.
Holy Aura
You now gain +2 to all Resistance Checks.
Unholy Aura
Your Miracle Threshold increases by 1.
Radiant Aura
Damage from your miracles ignore Partial Mitigation of Fire and Holy damage.
Shadow Aura
While concealed, you gain a minor benefit to both attack and damage rolls.
Nature Aura
You gain DR 1 against all damage.
Starting Equipment
All weapons in your mastery pool.
Ceremonial tools
Articles of faith
Urban or Rural survival kit.
Candles, incense and smudging sage
One armor of your choice that is cheap or standard price.
Path Specializations
At level 6, your character may ascend into one of the advanced path classes below.